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Paper information
Title
Playful Creativity: Playing to Create Games on Surfaces
Authors
Alejandro Catalá Bolós
Javier Jaén Martínez
Patricia Pons Tomás
Fernando García Sanjuan
Published in
Playful User Interfaces, Gaming Media and Social Effects 2014, Anton Nijholt (Ed.), pp. 293-315, Springer - 2014
Abstract
Creativity is of vital importance for human development since it allows individuals and ultimately society to successfully overcome new challenges. Besides social factors, the environment can also influence the development of such an important skill. We therefore considered it of interest to explore this capacity in the context of new information technology and game-based learning. Tabletop systems greatly facilitate the characteristics behind creative processes such as communication, the exchange of ideas, and collaborative interaction between individuals. This chapter explores the suitability of interactive surfaces in collaborative creative tasks carried out by teenage students using software to create 2D game worlds for tabletops.


BibTeX
@misc{issi_web:id:444,
        title =  "Playful Creativity: Playing to Create Games on Surfaces",
        author = "Alejandro Catalá Bolós and Javier Jaén Martínez and Patricia Pons Tomás and Fernando García Sanjuan",
        booktitle = "Playful User Interfaces, Gaming Media and Social Effects 2014, Anton Nijholt (Ed.), pp. 293-315, Springer ",
        year = "2014",
        eprint = "http://issi.dsic.upv.es/publications/archives/",
        url = "http://link.springer.com/chapter/10.1007/978-981-4560-96-2_14#",
        abstract = "Creativity is of vital importance for human development since it allows individuals and ultimately society to successfully overcome new challenges. Besides social factors, the environment can also influence the development of such an important skill. We therefore considered it of interest to explore this capacity in the context of new information technology and game-based learning. Tabletop systems greatly facilitate the characteristics behind creative processes such as communication, the exchange of ideas, and collaborative interaction between individuals. This chapter explores the suitability of interactive surfaces in collaborative creative tasks carried out by teenage students using software to create 2D game worlds for tabletops."
}