Title
Augmented Tangible Surfaces to Support Cognitive Games for Ageing People
Authors
Fernando García Sanjuan
Javier Jaén Martínez
Alejandro Catalá Bolós
Published in
6th International Symposium on Ambient Intelligence (ISAmI 2015), pp. 263-271 - 2015
Abstract
The continuous and rapidly increasing elderly population requires a revision of technology design in order to devise systems usable and meaningful for this social group. Most applications for ageing people are built to provide supporting services, taking into account the physical and cognitive abilities that decrease over time. However, this paper focuses on building technology to improve such capacities, or at least slow down their decline, through cognitive games. This is achieved by means of a digitally-augmented table-like surface that combines touch with tangible input for a more natural, intuitive, and appealing means of interaction. Its construction materials make it an affordable device likely to be used in retirement homes in the context of therapeutic activities, and its form factor enables a versatile, quick, and scalable configuration, as well as a socializing experience.
BibTeX
@misc{issi_web:id:467,
title = "Augmented Tangible Surfaces to Support Cognitive Games for Ageing People",
author = "Fernando García Sanjuan and Javier Jaén Martínez and Alejandro Catalá Bolós",
booktitle = "6th International Symposium on Ambient Intelligence (ISAmI 2015), pp. 263-271",
year = "2015",
eprint = "http://issi.dsic.upv.es/publications/archives/",
url = "http://link.springer.com/chapter/10.1007/978-3-319-19695-4_27",
abstract = "The continuous and rapidly increasing elderly population requires a revision of technology design in order to devise systems usable and meaningful for this social group. Most applications for ageing people are built to provide supporting services, taking into account the physical and cognitive abilities that decrease over time. However, this paper focuses on building technology to improve such capacities, or at least slow down their decline, through cognitive games. This is achieved by means of a digitally-augmented table-like surface that combines touch with tangible input for a more natural, intuitive, and appealing means of interaction. Its construction materials make it an affordable device likely to be used in retirement homes in the context of therapeutic activities, and its form factor enables a versatile, quick, and scalable configuration, as well as a socializing experience."
}