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Paper information
Title
Early Usability in Model-Driven Game Development
Published in
2nd International Workshop on Human Factors in Software Development Processes: measuring system quality. co-located with PROFES 2016, 22-24 November, Trondheim, Norway. In P. Abrahamsson et al. (Eds.): PROFES 2016, LNCS 10027, pp. 1–11, 2016, Springer. - 2016
Abstract
Video games are one of the most influential types of software today. However, they are becoming more and more complex to design and evaluate. In this context, Model-Driven Development approaches seem to be very promising since a video game can be obtained by transforming platform-independent models into platform-specific models that can be in turn transformed into code. In previous work, we defined a usability evaluation method specifically tailored to this type of development process. This paper shows how this method can be used to evaluate the usability of video games in early stages of a model-driven development process. The method relies on a model that decomposes usability into measurable attributes and metrics specific for the video game domain. To show the feasibility of the method, we performed an early usability evaluation of a video game for the XBOX360 platform.


BibTeX
@misc{issi_web:id:477,
        title =  "Early Usability in Model-Driven Game Development",
        author = "Silvia Abrahao and Emilio Insfrán Pelozo and Jose Angel Carsí Cubel and Adrián Fernández Martínez",
        booktitle = "2nd International Workshop on Human Factors in Software Development Processes: measuring system quality. co-located with PROFES 2016, 22-24 November, Trondheim, Norway. In P. Abrahamsson et al. (Eds.): PROFES 2016, LNCS 10027, pp. 1–11, 2016, Springer.",
        year = "2016",
        eprint = "http://issi.dsic.upv.es/publications/archives/",
        url = "",
        abstract = "Video games are one of the most influential types of software today. However, they are becoming more and more complex to design and evaluate. In this context, Model-Driven Development approaches seem to be very promising since a video game can be obtained by transforming platform-independent models into platform-specific models that can be in turn transformed into code. In previous work, we defined a usability evaluation method specifically tailored to this type of development process. This paper shows how this method can be used to evaluate the usability of video games in early stages of a model-driven development process. The method relies on a model that decomposes usability into measurable attributes and metrics specific for the video game domain. To show the feasibility of the method, we performed an early usability evaluation of a video game for the XBOX360 platform."
}