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Paper information
Title
AGORAS: TOWARDS COLLABORATIVE GAME-BASED LEARNING EXPERIENCES ON SURFACES
Authors
Alejandro Catalá Bolós
Fernando García Sanjuan
Patricia Pons Tomás
Javier Jaén Martínez
Jose Antonio Mocholí Agües
Published in
Proceedings of the International Conference on Cognition and Exploratory Learning (CELDA 2012),pp. 147-154, IADIS, Madrid, 19-21 October, 2012. ISBN 978-989-8533-12-8 - 2012
Abstract
Children nowadays consume and manage lots of interactive digital software. This makes it more interesting and powerful to use digital technologies and videogames supporting learning experiences. However, in general, current digital proposals lack of in-situ social interaction supporting natural exchange and discussion of ideas in the course of creative learning activities. Moreover, learning activities based on games should put the emphasis on the phase of creating artifacts for the game ecosystem, not on just playing or consuming contents. With the aim of supporting learning activities focused on “playing to create games”, this paper presents the implemented middleware to support this process from a technical point of view. The system allows the creation on an interactive tabletop of both single and advanced entities composed of shapes that can be enacted according to physics principles and rule-based behavior to create game ecosystems for learning purposes.


BibTeX
@misc{issi_web:id:411,
        title =  "AGORAS: TOWARDS COLLABORATIVE GAME-BASED LEARNING EXPERIENCES ON SURFACES",
        author = "Alejandro Catalá Bolós and Fernando García Sanjuan and Patricia Pons Tomás and Javier Jaén Martínez and Jose Antonio Mocholí Agües",
        booktitle = "Proceedings of the International Conference on Cognition and Exploratory Learning (CELDA 2012),pp. 147-154, IADIS,  Madrid, 19-21 October, 2012. ISBN 978-989-8533-12-8",
        year = "2012",
        eprint = "http://issi.dsic.upv.es/publications/archives/",
        url = "",
        abstract = "Children nowadays consume and manage lots of interactive digital software. This makes it more interesting and powerful
to use digital technologies and videogames supporting learning experiences. However, in general, current digital
proposals lack of in-situ social interaction supporting natural exchange and discussion of ideas in the course of creative
learning activities. Moreover, learning activities based on games should put the emphasis on the phase of creating
artifacts for the game ecosystem, not on just playing or consuming contents. With the aim of supporting learning
activities focused on “playing to create games”, this paper presents the implemented middleware to support this process
from a technical point of view. The system allows the creation on an interactive tabletop of both single and advanced
entities composed of shapes that can be enacted according to physics principles and rule-based behavior to create game
ecosystems for learning purposes."
}