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Projects

Here you can find a short description of some projects which I have participated in. As you can see it has been a piece of very diverse work, weaving technologies and skills to bring functional prototypes. In the following months, I hope kicking off some new projects on productivity, health and comfort in office settings by introducing peripheral interaction mediated by smart technologies. I would also like to explore how tabletops and mobile surfaces can be properly combined in order to provide improved experiences at smart homes and smart playgrounds.

 

CREATEWORLDS: PLATFORM FOR CREATIVE LEARNING ON INTERACTIVE TABLETOPS

This project focuses on the first attempt to deliver a platform based on an interactive surface to foster creativity through a wide range of collaborative assembling tasks for teenagers preented as playing activities. The project presents the design of the platform that allows the simulation and play of custom 2D videogames following advanced Software Engineering techniques on meta-modeling. A basic part of the platform has been used to explore how creativity happens in collaboration, in conditions similar to those expected in the platform for creating 2D videogames collaboratively in co-operation.

I have contributed by specifying, modeling, designing and implementing the required middleware platform. In addition, several experiments were run on the tabletop platform involving teenagers in order to explore how users collaborate on this implementation and other tangible platform. All this is part of the main contribution of my PhD dissertation.

 

MIO!: TECNOLOGIAS PARA PRESTAR SERVICIOS EN MOVILIDAD EN EL FUTURO UNIVERSO INTELIGENTE

This project aims to provide technologies capable of supplying ubiquitous services in an intelligent environment. These technologies will be able to adapt themselves to everybody and to its context. Such technologies will use as the main interaction basis the mobile terminal with both (micro)-services provided by companies and (micro)-services created and provided by the mobile users.

I have contributed in the design of some learning algorithms based on ACO metaheuristics applied to user routing and service customization.

 

AUGMENTED HYBRID ECOSYSTEMS: A PLACE FOR LIVING DIGITAL AND NATURAL INHABITANTS 

This project attempts to create augmented hybrid ecosystems in which both users and digital inhabitants can evolve socially and establish different roles according to several competitive and/or collaborative learning tasks to be performed within the ecosystem. The project provides a "magic window" metaphor by using a re-orientable screen display to watch inside augmented ecosystem but also provides an immersive interface based on head-mounted displays, low-end cameras and inertial trackers to seamlessly integrate virtual and physical worlds.

My main contributions to this project have been a part of the tracking subsystem by developing a fidutial tag-based tracker relying on computer vision techniques. I have also contributed in the multi-modal interaction module, primarily by developing the command speech recognition subsystem.

pipelinetracker

 

DESARROLLO DE UNA INFRAESTRUCTURA DE MUSEO MULTIMEDIA MOVIL PARA LA EXPOSICION LAS VISIONES DE ESPAÑA DEL PINTOR SOROLLA

(Development of an infrastructure for a mobile multimedia museum)

Based on the concept of Hybrid Museum (HM) as revisited by Dr. Javier Jaen in his PhD thesis and research project MoMo (http://momo02.dsic.upv.es), this project represents a HM implementation deployed in an actual setting, although with limited functional features due to customer requirements. 

I have contributed to this project by integrating an embedded multimedia player in the application. I have also designed and implemented new algorithms to plan visits and orient users within the museum, scaling up to very large exhibitions. These algorithms are based on the Ant Colony Optimization metaheuristic and are accelerated by using a GPU.

pipelinetracker

 

 

Infraestructura de red de sensores y software de gestión para el servicio de
Metereological Data Service de la America's Cup

Given a sensor network that gathers metereological physical data massively, this project addresses the problem of how all this amount of information can be delivered to consumers in real time so that boat teams may effectively design and plan their own race strategy.

hangarboat

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